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Java 3D News

The news is presented from most recent to oldest for the current calender year. If you are interested in older news, you may want to look in the Archives section

 

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14 Oct 2007

After many months of no movement in anything Java + 3D graphics related code, we've had two RC releases of JOGL 1.1.1 in two days (and I waited an extra couple because the SVN commit messages indicated there was going to be a third, but they backed off that). The new release is RC5 and can be downloded at the usual place. Mostly bug fixes in the text rendering and some compensation for dealing with bugs in MESA prior to 7.0.1.

12 June 2007

Sun have announced a licensing change on Java3D - it will be going to the GPL plus CLASSPATH exception. This is the same license as that used by the code JDK. This effects the core Java3D code and vecmath. The rest of the codebase was already using the BSD license.

2 May 2007

Java3D 1.5.1 beta 1 is now available for download. 1.5.1 is a bug fix release and won't be introducing any new features. It can be found under the usual place https://java3d.dev.java.net/binary-builds-pre.html. Release Notes There is also a Java Webstart version of the code.

14 Feb 2007

The JOGL Reference Implementation 1.1.0 RC3 has been released. Mostly minor bug fixes and a couple of small enhancements to the utility classes. Details can be found in this post and can be downloaded from here.

10 Feb 2007

Java3D 1.5.1-build 1 is now available for download. 1.5.1 is a bug fix release and won't be introducing any new features. It can be found under the usual place https://java3d.dev.java.net/binary-builds-pre.html.

9 Jan 2007

We have released 0.7.0 of our SWT OpenGL JSR231 bindings. These now include lightweight SWT support (Draw2D and derived APIs such as GEF). All platforms except 32 bit Linux are currently available (due to the untimely death of our dev box). You can read more and download from here.

On top of the SWT OpenGL code, we also have released Aviatrix3D 2.0 Beta 2. This features mostly structural improvements and a couple of major package changes, but not too much on the end-user visible front. It also includes the a lightweight SWT surface for you to use as well. With a simple two lines of code change for the surface you can have exactly the same code run on either SWT or AWT, lightweight or heavyweight rendering. Head to the AV3D download page for more info.